For each level (maximum of 4), reduce the number of rolled 1s necessary to get a glitch (p.45) by 1 whenever the character is attempting to use a moderately sophisticated device. For example, a character with a dice pool of 8 and Gremlins level 2 would trigger a glitch if two or more 1s result from the test (instead of the normal 4). The gamemaster may also require the character to make a test for operation that would otherwise succeed automatically to see whether or not a glitch occurs.
During character creation, work with the gamemaster to determine the stimulus and Karma value based on how common that stimulus will be in the campaign. The stimulus can be any sensory input, including something on the astral plane or in the Matrix. A 7 Karma stimulus should come up about once every other shadowrun, while the 15 Karma stimulus should pop up at least once in every game session.
Shadowrun Rigger 5.0 Pdf 151
Characters with this quality are paralyzed from the waist down. They can perform any physical tasks that do not require the use of their legs, and locomotion usually occurs via wheelchair or wheelchair drone. The character is fast, with a walking speed of Agility 3 and running speed of Agility 4, regardless of metatype (shadowrunners get the fast and agile wheelchairs of marathoners and murderball athletes, not slow and cumbersome chairs). They have trouble, though, with stairs and curbs, which can prevent them from getting where they need to go.
AIs or Protosapients with the Corrupter negative quality suffered fundamental defects to their programming during their evolution. The AI/protosapient has an unfortunate tendency to trigger malfunctions in other programs with which it interacts. Treat this as if the AI/protosapient has the Gremlins quality (p.81, SR5) at Level 2. The gamemaster should also make use of this Negative quality for dramatic effect as best suits the story.
A character with this quality can increase the radius or base DV of alchemical preparations that have their range listed as LOS(A). For every 2DV increase in damage or 10m increase in radius (rounded up), the Drain Value is increased by 1.A character with this quality may also reduce the drain from one type trigger of her choice by one, down to a minimum of zero.
Each alchemical preparation created by a character with this quality lasts twice as long before the potency begins to diminish and receives a dice pool bonus equal to (1 + Initiate grade) whenever it is triggered.
Whenever you succeed at a Surprise test, increase your initiative score by the number of total hits rolled on the test. This bonus only applies to the first turn of combat. If additional Surprise tests occur later in combat, the bonus will trigger based on this new Surprise test, on the next turn after that Surprise test. This quality also reduces the threshold for quick drawing a weapon by 1. 2ff7e9595c
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